A piece I’ve been holding onto for the past 3 weeks, finally having had a chance to finish it. Inspired by the recent globalgamejam theme of Uroboros, an ancient egyptian symbol, that signifies the cycle of life, death and rebirth and infinity as a perpetual cycle.
I’ve been thinking of making a sort of behind the scenes video showing how I create some of my pixel works using this one as example, since it’s the most complex one as far as production goes. Real pixel art here is only the outer rim of the snake, with the rest being developed in Maya and put together in AfterEffects.
UPDATE: I posted a video sort of making of - breakdown video of various 3D elements that went into making this, check it out in the link here.